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Select 'c (g) - Mac OS X' or 'g - generic', click on Use, and click on OK. You are now ready to start developing in C/C and you have two ways to proceed, depending on your personal preferences. You can use jGrasp as your IDE or you can use Xcode as your IDE. Nov 29, 2017 How to download older Mac OS X versions via the App Store If you once had purchased an old version of Mac OS X from the App Store, open it and go to the Purchased tab. Download chrome mac 64 bit. There you’ll find all the installers you can download.
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The Dakota team has discovered two methods of installing Dakota's dependencies on OS X.
- Using the homebrew package manager. This is the easier option for most users. Setup using homebrew.
- Downloading and installing all required dependencies spearately. This is the historical method. Setup the historical method.
Setup Using Homebrew
Verified September 2017 on OS X Sierra 10.12. All libraries and tools will be installed using the homebrew package manager.
- Follow the instructions on the homebrew website to install the homebrew package manager.
- Install gcc@5, which includes all needed compilers, with the command
- Install CMake with the command
- Install Boost 1.55. It is necessary to instruct brew to build Boost from source using the gcc-5 compiler.
- Optional (needed for message-passing parallelism): Install OpenMPI 1.6, building it from source, too.
- Optional (needed to use
bayes_calibration queso
): GSL 1.16 from source.
Setup Using the Historical Method
An example system setup process follows. In general, we satisfy Dakota's requirements with the following:
- CMake 2.8.12 or newer: install DMG binary
- GNU compilers, including gcc, g++, and gfortran from http://hpc.sourceforge.net/
- Boost 1.50.0 or newer (1.53.0 recommended): compiled from source using the above compilers (not system compilers).
- Linear Algebra: stock OS X vecLib Framework suffices
- OpenMPI: compile from source if desired
- X Windows: unknown
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- Apple provides C and C++ compilers with the operating system and XCode Command Line Tools; however they do not offer a Fortran compiler, and it can be challenging to install a compatible one. Take care not to errantly configure Dakota with a mixture of system-provided gcc or clang, and your custom-installed tools.
- Moreover, not all Dakota packages (most notably Acro) support LLVM/Clang, which is the default system compiler in more recent versions of OS X.
- You may alternately choose to satisfy Dakota's requirements via your package manager such as Fink, Homebrew, MacPorts, etc., but must use a consistent toolchain throughout the TPL and Dakota build processes.
- If attempting to use system-installed LLVM compiler, make sure to build boost, MPI, etc. with this toolchain too
- Mountain Lion (10.8.x): gcc front-end to LLVM; success mixing tool chains using /usr/bin/gcc, /usr/bin/g++ and /usr/local/bin/gfortran from hpc.sourceforge.net
- Needed CMAKE_CXX_FLAGS=-fdelayed-template-parsing
- Mavericks (10.9.x): clang front-end to LLVM; success using gfortran from home-brew
- Mountain Lion (10.8.x): gcc front-end to LLVM; success mixing tool chains using /usr/bin/gcc, /usr/bin/g++ and /usr/local/bin/gfortran from hpc.sourceforge.net
Example Setup Process
Last verified October 2014 on Mavericks, 10.9.x; March 2015 on Mountain Lion, 10.8.x; September 2017 on Sierra, 10.12. This example is a representative way to satisy Dakota dependencies on Mac OS X Mountain Lion, Mavericks, or Sierra. We offer it in hopes it is useful, though it is not the only and perhaps not the fastest way to meet the requirements.
- CMake: Download and install CMake 2.8.12 or newer 2.x Darwin universal DMG from http://www.cmake.org/download. For example, https://cmake.org/files/v2.8/cmake-2.8.12.2-Darwin64-universal.dmg. Choose option to install to /usr/local/bin when asked.
- XCode: (Required prerequisite for the following recommended GNU compilers)
- If Xcode is not pre-installed on your Mac, you can install it using Apple's Mac App Store, or from https://developer.apple.com/xcode. Note: make sure to create your own Apple credentials and use them to log in to the App Store when downloading Xcode, so that MAC can identify you as the same logged-in user.
- Install command-line tools: Open the Xcode application and install command-line tools (Preferences > Downloads > Command Line Tools). Or, for newer versions, run xcode-select --install
From http://hpc.sourceforge.net/: You will also need to have Apple's XCode Tools installed from the Mac App Store. With XCode 4, 5 or 6 you will need to download the command-line tools as an additional step. You will find the option to download the command-line tools in XCode's Preferences. - Apply any needed software updates to OS X and XCode, and check for updates to command-line tools.
- GNU Compilers: A compiler toolchain, with compatible Fortran support is needed; see note above about LLVM/Clang. We recommend the following process:
- Download the appropriate version from http://hpc.sourceforge.net/, e.g., gcc-4.8-bin.tar.gz for Mountain Lion or gcc-4.9-bin.tar.gz for Mavericks.
- Open a Terminal and unpack into a suitable location, such as your home directory:
- Add these compilers to .bashrc
- Execute source ~/.bashrc in your Terminal before proceeding. Verify correct compilers are found (the ones just installed), and make sure any of the following compilation steps use these compilers.
- Boost portable C++ libraries: compile from source
- Download Boost source from: http://sourceforge.net/projects/boost/files/boost
- Recommended version: 1.51.0 (boost-1-51-0.tar.gz)
- Note: Boost needs to know where your compiler is, in order to install successfully, and to avoid an issue where invalid options are passed to the linker when specifying toolset gcc. If you installed a new version of g++, you can update user-config.jam in your home directory to the right gcc path:
- To compile and install Boost, run the following script in your terminal. Check TODO LINK for current required Boost libaries and add any that are missing:
- Add to .bashrc:
- OpenMPI (optional): If compiling Dakota with MPI enabled:
- Download a recent version of OpenMPI, e.g., http://www.open-mpi.org/software/ompi/v1.6/downloads/openmpi-1.6.5.tar.gz and unpack, compile, and install:
- Make necessary environment additions in $HOME/.bashrc:
- Download a recent version of OpenMPI, e.g., http://www.open-mpi.org/software/ompi/v1.6/downloads/openmpi-1.6.5.tar.gz and unpack, compile, and install:
- GSL (optional, required for Dakota's QUESO feature):
- Download from http://ftpmirror.gnu.org/gsl/gsl-1.16.tar.gz
- Compile and install. Make necessary environment additions.
With an all-new design that looks great on macOS Big Sur, Xcode 12 has customizable font sizes for the navigator, streamlined code completion, and new document tabs. Xcode 12 builds Universal apps by default to support Mac with Apple Silicon, often without changing a single line of code.
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Designed for macOS Big Sur.
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Xcode 12 looks great on macOS Big Sur, with a navigator sidebar that goes to the top of the window and clear new toolbar buttons. The navigator defaults to a larger font that’s easier to read, while giving you multiple size choices. New document tabs make it easy to create a working set of files within your workspace.
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The new tab model lets you open a new tab with a double-click, or track the selected file as you click around the navigator. You can re-arrange the document tabs to create a working set of files for your current task, and configure how content is shown within each tab. The navigator tracks the open files within your tabs using strong selection.
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The navigator now tracks the system setting for “Sidebar icon size” used in Finder and Mail. You can also choose a unique font size just for Xcode within Preferences, including the traditional dense information presentation, and up to large fonts and icon targets.
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A new completion UI presents only the information you need, taking up less screen space as you type. And completions are presented much faster, so you can keep coding at maximum speed.
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An all-new design groups all critical information about each of your apps together in one place. Choose any app from any of your teams, then quickly navigate to inspect crash logs, energy reports, and performance metrics, such as battery consumption and launch time of your apps when used by customers.
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When you open your project in Xcode 12, your app is automatically updated to produce release builds and archives as Universal apps. When you build your app, Xcode produces one binary “slice” for Apple Silicon and one for the Intel x86_64 CPU, then wraps them together as a single app bundle to share or submit to the Mac App Store. You can test this at any time by selecting “Any Mac” as the target in the toolbar.
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